There are also tools for randomising the positions of objects, packing them into stacks, or for arranging them in grids and arrays for motion graphics-style workflows. With them, artists can add background objects to scenes simply by painting them in place – they snap automatically to underlying surfaces – using a similar brush-based workflow to edit their scale and rotation. However, its most eye-catching tools, shown to good effect in the demo video above, are the ones for scene assembly, shot layout, set dressing and object scattering. It comprises a set of 33 scripts for everything from renaming assets to UV unwrapping, but particularly for shot layout and set dressing, with tools for painting assets into a scene and letting them settle under gravity.įree scripts add brush-based and physics-based set dressing workflows to 3ds MaxĪverkin describes Assembly Tool as a “massive set of useful scripts and tools” for 3ds Max intended to speed up day to day tasks like 3D modelling, UV unwrapping, and working with textures and materials. Nvidia senior art manager Andrew Averkin has released Assembly Tool, a fantastic set of free scripts and tools intended to speed up day-to-day workflow in 3ds Max.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |